![]() ![]() On close inspection, PS4, Xbox One and PC all share the same assets, and in many cases deliver superior textures to Wii U - though in some cases, artwork remains unchanged. The result is a superior presentation overall, but with such heavy filtering, the gains aren't as great as we'd usually expect from the divide. It's fair to say that with a 2.25x boost to native resolution, PS4 and Xbox One offer a cleaner image with superior post-process anti-aliasing - but unfortunately, the chromatic aberration filter (used on all platforms) cuts a lot of the clarity we'd expect from a full 1080p title. ![]() In terms of the basic rendering setup, both Xbox One and PS4 now push a native 1920x1080 while the original Wii U version's 1280x720 holds up surprisingly well upscaled in our comparison shots, largely due to the grim, dark London setting. ![]() On close analysis of the PC game's directory, it's apparent that most of this data is inflated for level assets such as texture maps, while sound files also take up a good chunk of this increased 22GB download. On PS4, Xbox One and PC the game requires a meaty 22GB download, compared to only 5.6GB on Wii U. Using the LyN engine, the game's size is increased four-fold on these new editions - immediately suggesting some major upgrades to asset-work. The question is: does this extend much further than a quick resolution boost to 1080p? And how have Wii U's off-screen controls fared in the move to the more conventional gamepad? The single-player game is in many ways identical, but this budget release does promise some interesting visual tweaks. ![]() Considered a highlight of the Wii U's hardware launch, developer Straight Right decides that now is the time to give Zombi a run-around on PlayStation 4, Xbox One and PC. ![]()
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